Wednesday, 21 May 2008


The egg with some extra details. It took me ages to work out how to create highlights and textures within the toon shader. The model has also had some Hardware Texturing defined allowing us to render an image of the character in under a second. The black outline on the character is looking how we intended now- a solid line that doesn't break and is smooth. Check out the cloth like material in the red arm stripes.

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